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Digital Speech Therapy Materials

Build & Battle Tiny Crash Fighters Game

Tiny Crash Fighters is a fun action game where players can build their ultimate machine to fight against the CPU generated machines. Choose your favorite fighter, wheels, and weapons and enter the arena to be the best player. As players progress they can use more than 30 vehicle parts to build a fighting robot vehicle! Earn coins by winning battles and unlock more special parts such as Drills, Saws, Missiles, Turbo, or Machineguns.

  • Add the weapons and wheels to the machine by dragging and dropping. 
  • There are limited mounting areas for wheels and weapons. This adds some problem-solving and critical-thinking opportunities as students consider the best placement. 
  • Change the base vehicle of the machine using the white arrows.
  • You can unlock more weapons and wheels by using coins. You earn these coins by winning battles. 
  • This is a single-player game so I generally just work with the student to build the machine or allow 2 students to work together if need be. eg. taking turns choosing the weapons or what to spend the coins on etc.  
  • This game temporarily saves your progress so if you want to start back at the beginning with each new session, you should open the game in an incognito tab. This will restart the game from its beginning state. 
  • You can turn the sound effects on and off in the top right corner. 
There are 2 ways to battle
  • Versus – This battle mode is entered by hitting the go button on the bottom left and will enter you into a battle with a randomly generated opponent. If you win you will earn coins and are given the option to fight again against a new machine or go back to the build menu. If you lose then you are forced back to the build menu. 
  • Quick Fight – This battle mode is automated and you will fight randomly generated machines over and over until eventually you lose and are forced back to the build menu. At the beginning of the game, this process is faster because your machine is less powerful, but as you progress and the machine gets stronger, this battle mode can take longer.
  • In summary: Versus mode is faster per turn but may yield fewer coins (unless you choose to keep entering new battles when you win). Quick Fight is longer but yields the most coins. This is important to remember when adapting this gameplay for speech therapy sessions. 
  • After the first battle, the player is awarded $250 for their first upgrade no matter which battle mode you choose. 
Speech sounds/drill or trial-based work:
    • When I want a lot of trial productions I will run through the onscreen tutorial allowing the student to build the machine and run through the first quick fight segment. After this, they hopefully will have enough coins to add a new weapon to their fighter.
    • Now they will be eager to try their upgraded machine so I request 10 trials before they can battle again. I choose to use the ‘versus’ battle mode here because it’s faster.
    • If the child wins the battle they need to say their sound another 10 times before they can battle again. This is easily done because you are shown a menu to ask if you want to battle again. Just leave the window open while the child says their sound again then select to battle again.
    • If they lose the battle I do the same, leave the dialog window open while they say their sound and then go back to the build menu and enter a ‘versus’ fight again. 
    • This system works well but can get frustrating for the player if they lose often and don’t get enough coins to upgrade, so every 50 trials I allow for a break so we can do the ‘quick fight’ battle mode and hopefully earn more coins to further upgrade our machine. 
Language Opportunities
  • There are many of ways to target language with this game. Below I have listed a few ideas. 
    • Describing the machine. 
    • Talking about the functions of the weapons and other components. 
    • Using comparatives and superlatives when describing the machines you battle compared to yours. 
    • Recapping the battles in a narrative format. 
    • Barrier type – the child needs to explain their choices and the therapist follows their instructions. 
    • Predicting what will happen in the battle after an upgrade. 
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